
My Contributions
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Game and Systems Designer
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Designed Gameplay Mechanics
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Designed Player Metrics
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Designed AI Combat
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Lead A Team of 20+ Developers
Project Details
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Unreal Engine 5
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Team Size: 22 Developers
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Development Time: 4 Months
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Published on Steam!
Introduction
I was the Systems Designer and Game Designer for Kneedle Knight.
For this third-person puzzle platformer, I was responsible for designing and iterating the core mechanics of the game, defining and refining the player's metrics, and designing combat with the enemy AI.

My Mission
Design core mechanic for the player to move between 3D and 2D by merging into fabric.
Where I started my design process
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How does the player move in fabric?
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When can they emerge and what happens when they do?
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What does the magic needle allow the player to do in the world?
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How can I tie these together?
Merging into Fabric





