
My Contributions
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Gameplay Designer
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Designed Several Enemy Characters
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Designed Multi-Phase Boss Fight
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Designed Pace-Breaker Gameplay
Project Details
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idTech 8 Engine
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Gameplay Team: 7 Designers
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Studio Size: ~250 Developers
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Published on Steam, Xbox, PlayStation, and Nintendo Switch
Introduction
I was a Gameplay Designer for both DOOM: The Dark Ages and Revelations (DLC).
For this FPS action game, I was responsible for designing, iterating, and overseeing several AI enemy characters, including two different multi-phase boss fights. I collaborated with animators, engineers, VFX artists, SFX designers, and leads to ensure these enemies fit within the game's combat loop and challenged the player's skills in new and exciting ways.
Design Contributions
AI Enemies
Designed multiple AI enemies, including attacks and behaviors.
Gameplay Interactions
Collaborated to establish synergy between player mechanics and AI enemies.
Boss Fights
Designed experience for two different multi-phase boss fights.
Coming Soon!
More details about my work on DOOM: The Dark Ages and the DLC, Revelations, will be available soon!
For now, you can find more details about my contributions to both projects in my resume.




